6/29/2023 0 Comments Ivideo xxxRicciardi deemed the game to be a decent experience despite offering no innovation to the run-and-gun genre, though Craig Harris of IGN was underwhelmed when comparing the run-of-the-mill gameplay to the action sequences in the film. Steve Steinberg of GameSpy and John Ricciardi of Electronic Gaming Monthly professed an initial dread at the prospect of a film tie-in on the Game Boy Advance, with Star Wars: Episode II – Attack of the Clones being particularly fresh in Ricciardi's mind, but were pleased to find that the game surpassed the expectation of low quality. XXX received "mixed or average" reviews according to the review aggregator Metacritic. XXX was displayed in a pre-alpha state at E3 2002, and was released in North America on August 6, 2002, with a European release following on October 18. ĭevelopment spanned approximately two months, which Bilodeau considered unusually quick as the normal development cycle of Game Boy Advance games is a minimum of five or six months. The motorcycle levels were heavily influenced by the Sega Genesis title Road Rash. The game featured an original narrative during development, but was later made to follow the film's storyline at the filmmakers' request. All the team members had previous experience developing titles for the Game Boy Advance Fitt, Amsel, and some of the artists had worked on Alienators: Evolution Continues, while Bilodeau and the rest of the artists worked on X-Men: Reign of Apocalypse, Spider-Man, and Disney's Lilo and Stitch. The music was composed by Anthony Putson, while the sound effects were created by Allister Brimble. Boyd Burggrabe served as art director and supervised a team consisting of lead artist Dean Lee and artists Arvin Bautista, Stoo Cambridge, Kevin James, Antony Mazzotta, Andy Noble, and Kostandin Igor Ruiz. Mark Fitt and Alex Amsel programmed the game, and Dave McMullan designed the levels. The game was developed by Digital Eclipse for the Game Boy Advance, with Michael Bilodeau of Digital Eclipse and Brian Clarke of Activision serving as producers, and Mike Mika serving as creative director. In May 2002, Activision announced that it had acquired the worldwide video game rights to the then-upcoming Vin Diesel film XXX. Yorgi escapes to his secret underground bunker, where xXx tracks down and kills him. xXx returns to Prague and stops Anarchy 99's colonel from bombing a sports arena, and raids the city's television tower, where Yorgi is located. In Brno, xXx confiscates stolen canisters of plutonium and destroys a cache of missiles and a precursor chemical virus. In the Czech Republic, xXx disables missiles hidden in the Old Town, the Prague Metro, the Sedlec Ossuary, and the mines of Kutná Hora. He is tasked with taking down the crime syndicate Anarchy 99 and its leader Yorgi, who are armed with biological weapons and a terrorist agenda. Underground thrill-seeker Xander Cage is recruited by the National Security Administration as the agent "xXx" after passing an entrance exam set up by Agent Gibbons. A bar indicating the player's remaining distance to the end of the level is placed at the bottom-right corner of the screen. The motorcycle has a limited amount of fuel, which can be replenished by collecting fuel canisters scattered along the road, and can take only a certain amount of damage before it is destroyed. Some levels involve xXx riding a motorcycle and engaging in hand-to-hand combat with enemy riders. The player can replenish health by collecting first aid kits throughout the level. xXx's health is indicated on the top-left corner of the screen, and the player is granted a single life if the player runs out of health, the game ends, and the player is given the option to retry the current level from the beginning. Apart from firearms, xXx can also toss grenades, which can be collected in packs of five. The amount of remaining ammo and clips for xXx's current weapon are indicated at the top-left corner of the screen. Aside from the ammo in xXx's gun, up to three extra clips can be held at a time. More powerful ammo and weapons can be found within levels, and weapons in xXx's possession can be cycled through with the Select button. īy default, xXx is armed with a handgun that fires an unlimited amount of chrome darts. The player can review the current objectives by pausing the game. When the player completes an objective or is given a new one, a white envelope icon at the top of the HUD blinks. Each level has a series of given mission objectives that must be completed in order to progress. The game consists of eleven levels, nine of which feature side-scrolling run and gun gameplay, and three showcase motorcycle-based vehicular combat. XXX is an action game in which the player controls the titular character, an NSA agent assigned to take out the crime syndicate Anarchy 99. The gameplay of XXX is divided between run-and-gun levels (top) and vehicular combat (bottom)
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